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She is Dart's closest friend since childhood. Yet she becomes more mysterious to Dart with each passing moment. Powerful men want her imprisoned and strange forces hover ever so close. She stands bravely in battle with her Bow and Arrow yet something within her makes her fearful of what's to come.

-The manual


Shana (シェーナ, Shēna) is a playable character in The Legend of Dragoon and the childhood friend of Dart Feld. She lives in the town of Seles as the Mayor's adopted daughter and grew up to live in relative peace until the Sandoran raid, where she is kidnapped for unknown reasons. Taken to Hellena Prison, she is soon rescued by Dart and Lavitz Slambert and chooses to accompany them on their journey.

Character Design[]

Shana has medium length brown hair with long fringes in each sides and a small ponytail, and brown eyes. Her usual outfit is seen after being rescued by Dart and Lavitz, she wears a white short sleeve top with a red turtleneck and brown outlines and a blue cross design, white short shorts, white socks, and brown short boots. She also wears brown gloves and wields a bow and arrow which she took it after both Dart and Lavitz defeated the guards to defend her.

In her initial appearance before she was taken to Hellena Prison, she was seen in a white sleeveless night gown.

Promo legend of dragoon cast

Promotional artwork showing Shana in her Dragoon form on the left side.

As a Dragoon, Shana wears an elaborate white silver Dragoon armor midriff with an aqua blue gem at the center, a white silver short skirt with aqua blue outlines and a knee-high white silver Dragoon armor boots. She also wears a long white silver Dragoon gloves with aqua blue outlines, an aqua blue dragon headband with white outlines on her forehead and her Dragoon wings are sea green, yellow and white silver with aqua blue outlines.

Personality[]

Shana has a kind, caring and ladylike personality most of the time and is very free spirited. This makes her popular with the rest of the group and also with various characters encountered within the game. However, as the story progresses, she increasingly harbors fear and anxiety over what fate has in store for her. She has a strong sense of responsibility and is frequently worried about slowing the rest of the group down, but courageously faces up her insecurities and often suffers alone instead of seeking out help.

Gameplay[]

Abilities and Attributes[]

Shana is a character with high speed and outstanding magical attack and defense, average HP and rather low physical attack and defense. She has some notable difficulties to overcome on CD 1. Her most notorious trait is her inability to use additions. While this makes her easier to use for beginners and allows her to gain consistent SP regardless of addition bonuses, it also makes her by far the weakest character in the cast for dealing physical damage, with her regular attack mostly being useful for collecting SP or securing kills on weakened enemies at best. Her physical defense is also subpar, which, combined with her low HP in the early game, make her the most frail character of the group for a while. Last but not least, Shana is usually lacking behind the rest of the group in her level for the majority of CD 1, as she misses out on the defense of Hoax as well as Shirley’s Shrine, all of which provide experience-heavy boss fights.

While this can lead to an early impression of Shana being the least useful character in the group, a closer look at her shows some remarkable potential if used properly.

First and foremost, Shana has the second highest speed value in the entire party (just slightly behind Meru), allowing her to get more turns in battle than the majority of the party. Secondly, both her magical attack and defense are the highest in the group, giving her an edge against bosses later in the game that use increasingly strong magical attacks. These abilities combined make her the ideal user for magical attack items which she is able to use to the best value, up to the potential of completely trivializing otherwise very difficult boss fights. Due to her high speed, she is also the character of choice for using any other items in battle.

Shana also boasts a good Dragoon form, despite of it providing only a base 150% boost on magical attack. Both Moon Light and Gates Of Heaven are decent healing spells with the ability of reviving fallen group members and curing status problems, and her level 5 spell, White-Silver Dragon, arguably is the best Dragoon magic spell in the game, although she is unlikely to obtain it before being replaced with Miranda without extensive SP grinding.

While Shana is struggling in CD 1 due to usually being behind in levels, she has the potential to catch up during CD 2, with her magical abilities surpassing Rose and Meru and her HP getting up to the task as well (just slightly behind Haschel).

To summarize, while Shana has an abysmal early game on CD 1 and requires patience and dedication to catch up to the other characters of the group, she has the potential to become a valuable asset to any party, being a great item wielder and having the strongest magical abilities of the cast.

Weapons[]

Name Attack Price Source Effect
Short Bow 3 Start
Sparkle Arrow 9 Bale chest and shop Light elemental attack
Long Bow 18 150 Kazas Chance to hit +10%
Bemusing Arrow 24 250 Arrow Shooter, Fueno Chance of causingConfusion

Weapons from Deningrad onwards can only be used by Miranda without hacking.

Name Attack Price Source Effect
Virulent Arrow 30 350 Kashua Glacier (Segundo) Chance of causing Poison
Arrow of Force 39 400 Ulara Gains 50% more SP
Detonate Arrow 50 Moon Attacks all enemies

Dragoon[]

Legend of Dragoon- Shana- White Silver Dragoon

Shana in her White-Silver Dragoon form.

Acquiring the Dragoon Spirit[]

The white-silver Dragoon spirit is given to the group after defeating Drake the Bandit at Shirley's Shrine and passing the subsequent trial by Shirley, as the group seeks out to find the legendary Dragoni Plant to cure Shana's dragon poisoning she contracted in the Dragon's Nest.

Dragoon Transformation[]

To transform into the Dragoon, Shana put both hands in place while standing and activates the White Silver Dragoon's Spirit at the center of her chest while covering in flashes of light as the sillouette of her naked body is seen being covered with white feathers in a golden light to form her Dragoon outfit and makes a pose.

Dragoon Levels[]

Main article: Leveling
Dragoon Level Spirit Points gained per attack Attack AT Defense DF Magic AT MAT Magic DF MDF
Initial 35 200% 200% 150% 200%
2 50 205% 210% 155% 210%
3 75 210% 220% 160% 220%
4 100 215% 230% 165% 230%
5 150 220% 250% 170% 250%

With no additions, the SP she gains with each attack is entirely dependent on her Dragoon Level. While initially the value is only 35 at level 5 she gains 150 SP per attack, allowing her to quickly gain back DLVs (Dragoon Levels) in combat.

In order to DLV up quicker, she can be equipped with accessories that can help her gain SP, such as the the Wargod's Sash.

Dragoon Magic[]

Main article: Dragoon Magic
Name Obtained MP Target Effect
Moon Light Initial 10 Single ally 100% Recover or Revive with 50% Health, removes status problems
Star Children Dragoon Level 2 20 All enemies Light STR 25%
Gates of Heaven Dragoon Level 3 30 All allies 50% Recover or Revival, removes status problems*
White Silver Dragon Dragoon Level 5 80 All enemies & allies Light STR 100% and Allies 100% Recover

*The game specifies 100% recovery, which is an error. It also does not state the cure of status problems for Moon Light and Gates of Heaven.

Dragoon Gallery[]

Story[]

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WARNING: Section contains spoilers.

Chapter 1: The Serdian War[]

Shana drain

After Dart finds his hometown of Seles devastated they tell him that Shana is at Hellena Prison and Dart sets out to rescue her. After meeting Lavitz, the party saves Shana. Shana tells the guys that she could be of some help and tells Dart that she's not a kid anymore. Shana looks around and picks up a bow and a packet of arrows. She helps the guys escape Hellena Prison, they meet Fruegel and fight him off. After the fight they leave this place.

The group goes through the Limestone Cave. After a fight against the Urobolus, something weird happens to Shana. As the Urobolus gets back up, a light surrounds her and defeats it. Dart asks what happened to her. Shana says she doesn't have an answer. The group sets out to the Capital Bale. There they meet Lavitz's mother. His mother asks Dart if that is his girlfriend. Shana and Dart just look at each other. On the rooftop, while Shana is helping his mother around the house, Lavitz tells Shana she's lucky to have a guy like Dart. After that they meet King Albert.

The group sets out to fend off Feyrbrand at Hoax, and first encounter and fight Kongol. Shana sits out of this fight as she cooks for the soldiers. After that they set out to Volcano Villude. Once inside, Shana feels something calling to her, and they encounter a Virage, and Shana goes through the same experience she did after the fight against Urobolus sending out a light that takes out the Virage. The group goes through Nest of Dragon and she feels funny and sick. After the group encounters Greham they set out to Lohan after she falls sick. They leave her there as they go to the Shrine of Shirley. The group comes back and Dart gives her the White Silver Dragoon spirit. The spirit accepts her as the new master of the White Silver Dragon.

The group goes to the "carnival" and she and Dart spend time together. She pretty much criticizes the mini-games that Dart chooses. She watches on as Dart enters the competition.

She congratulates him for coming in second place. After that they set off to leave Lohan but find a Knight from the Knighthood of Bales wounded entering Lohan. The knight tells Lavitz that King Albert was taken to Hellena Prison. The group sets out to save Albert. They fight Jiango, and go to face Fruegel one last time. Albert's Moon Gem is taken from him from the Man in Hood. The Man in Hood kills Lavitz with the Dragon Buster. Dart and Lavitz have one last moment together. The group decides to avenge his death and end this pointless war.

The group goes to Seles and then heads for Kazas. They go through a secret pathway into the castle. They meet the Great Commander who asks Dart for forgiveness for kidnapping Shana and that it wasn't his idea to burn down the village, but it was Fruegel's idea. He asks the group to bring back his majesty back to his senses. The group encounters Kongol once again. Kongol loses the fight asking the group to kill him for he has failed twice. Shana says this isn't what they want and their goal is to move onto fight Doel. The group fights Emperor Doel. After fatally injuring him he tells them that Lloyd is heading for Tiberoa. The group discusses it and heads to the land of Tiberoa.

Chapter 2: Platinum Shadow[]

Now arrived in Tiberoa where Lloyd was headed, in Twin Castle Fletz, for the past six months Princess Emille has been a grump and the worst ever. She used to be a very sweet girl, even King Albert admired her pureness and sweet words, but something had changed. Dart and his fellow friends are not able to enter the castle because of a big hulky guard.

Upon entering a bar in the city, the group learns from Kaffi that the Tiberoans are into astronomy. Despite all of the information of the stars that she wanted to share, there were no leads as to where Lloyd might be. However, she tells the group about Fester and his fascination with the Moon That Never Sets. She also reveals that the Moon was somehow related to the "Black whachamacallit". Arriving at Fester's home, they ask him about the Moon That Never Sets. He explains that it defies time, never moving from its spot, hence the name. Every 108 years, when the Moon turns red, the Moon Child descends "to fill the world with holy bliss", even though it only brings destruction, due to the Black Monster. After the group remarks that this information proved to be useful, Fester compliments Shana, saying that it's good to help such a beautiful lady. Before leaving for the castle, Fester allows the party to use his telescope to view the Moon That Never Sets.

When they pass through the Valley of Corrupted Gravity, Shana once again makes contact with a petrified Virage. Even after warning the party they head into battle and Shana's powers manifest, killing the Virage. Shocked at what happened, she tries to understand why she can hear virage speak inside her head. After a long journey in retrieving the Dragoon spirit for Dart, the team heads back to Fletz to stop Lenus from obtaining the moon dagger. During their pursuit the head on board the warship Queen Fury to sail to the island where she may be hiding.

During its voyage they encounter the Phantom Ship, the decayed remains of what was once a royal frigate of Mille Seseau; it had been transporting Princess Louvia. Unbeknownst to anyone in the party, Shana and Princess Louvia are twin sisters, and so the spirits on board mistake Shana for her sister and begin to accost the heroes and even launch attacks on Rose, believing that they are again under attack by the Black Monster and once again are protecting Princess Louvia. Dart and Rose are knocked overboard by the force of the ship's separating. Shana and the others sustain their faith in survival; they know Rose and Dart are resourceful, tenacious and tough. Dart and Shana meet again alone in a hotel room where they finally have a moment by themselves (although Meru and two others spy on them), and finally have nurtured their relationship into the full bloom of romance. In the Undersea Cavern Lenus and Regole the Dragon guard Lloyd's escape; Lenus in her dragoon form sends her chakrams spinning towards Dart and Shana. Shana helps Dart dodge one as Dart deflects the other.

If Dart backtracks to Seles, he and Shana are greeted by Lowe and Isha, who excitedly announce the return of Shana's adoptive mother and father. They tearfully reunite; Shana assures them she will see them again, and Shana's father requests protection for Shana from Dart.

Chapter 3: Fate and Soul[]

In Furni, Shana sings Fa a lullaby that Dart taught her. Haschel is astounded; his daughter Claire used to sing the same tune. Shana claims Dart learned the song from his mother. After Fa goes to sleep, Dart and Shana head outside to be alone together, admiring the Moon That Never Sets. Unfortunately, Shana reacts to the moon and faints. In the Chamber of the Signet Sphere in Deningrad, Shana again faints, and her White Silver Dragoon spirit passes from her to Miranda. After Lloyd informs the party that Emperor Diaz kidnapped Shana and took her to Vellweb, Shana's adoptive parents, if visited in Seles, again urge Dart to take care of Shana after Dart tells them of her predicament.

Chapter 4: Moon and Fate[]

Little is seen of Shana as a captive of Zieg, but the fact that she is released unharmed after Melbu Frahma's death proves that, despite being the Moon Child, she was never more of the God of Destruction than its vessel.

Gallery[]

Trivia[]

  • Although Shana cannot use Additions in the final game, it was at one point planned for Miranda and possibly her to have them, and voice lines can be found on the Japanese discs. The names found include Dragon Needle, Silver Rain, Bakuretsu no Ya (Explosive Arrow), Ankoku no Ya (Arrow of Darkness), Kekkai (unknown, possibly Barrier or Break), and Life Force. It's possible that some of these effects were retained in some way in the Detonate Arrow and weapon effects in general, with "Darkness" perhaps having been a means of inflicing Arm-Blocking on enemies given Shana's own Light element. These voice lines are stored at a different bit rate than those of other characters, perhaps so playing them at the same speed as the others could be used for Shana and the "correct" speed could be used for Miranda, as they appear to be Miranda's Japanese voice. Regardless, they were completely removed from subsequent releases and no equivalents exist on the English discs.
  • When Shana is left idle, while playing her on the Queen Fury, her waiting pose is very cutesy, putting her hands together in front of her and tilts her head.
  • Shana is one of two characters (the other being Meru) who has more than one idle animation. Her first animation is seen frequently throughout her time journeying, where she puts her hands on her cheeks and rocks from side to side. Her second animation has her do a pirouette in place.
  • When Shana is in Critical Health, she kneels down and slouches forward.
  • When Shana is Dispirited, she slouches forward while standing and puts her hand to her head, as if crying or suffering of a headache.
  • Shana holds her bow diagonally across her body to Guard.


Characters
Heroes
Dart Feld · Lavitz Slambert · Shana · Rose · Haschel · Albert · Meru · Kongol · Miranda
Villains
Melbu Frahma · Zieg · Emperor Diaz · Lloyd · Lenus · Doel · Fruegel · Virage · Black Monster
Important NPC's
Martel · Fester · Princess Emille · Charle Frahma
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