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First Sacred Sister Miranda (ミランダ) of Mille Seseau is the final character to join the party in Legend of Dragoon. She replaces Shana on Disc 3 when the latter feels her Dragoon Spirit reject her as its host in the Chamber of the Signet Sphere. Like Shana, she is a healer and tends to the sick and wounded, despite her abrasive personality. She is the character of choice for using magic attack items as she and Shana have the highest Magic Attack of all the playable characters.

Character DesignEdit

Miranda has long golden blonde hair with fringes on each side and brown eyes. Like Dart, she wears a red headband but it features copper detailing.

Her primary outfit consists of a red neck-high breastplate, gauntlets and belt with the same copper detailing, a white long-sleeved pleated skintight short dress underneath, and brown thigh-high boots with folded sleeves. Like Shana, she wields the bow and arrow during battle. They are darker in color and more ornate.

As a Dragoon, her appearance resembles Shirley's but highly contrasts Shana's.

Her White Silver Dragoon armor is primarily light tan in color. It features shoulder pauldrons with orange accents connected to the breastplate, elbow-length gauntlets and knee-high, high-heeled greaves. Her breastplate is backless and features orange detailing on the edges with a green gem at the collar-bone. Her lower body is protected by an armored skirt which trails off to the left and right and she wears black leggings underneath. Her headband is orange in color and features several gems which match the large one featured on her breastplate. Her wings have a yellow glow in contrast with Shana's green.

Personality Edit

Miranda portrait

Miranda's Menu Portrait

Miranda is a solid, reliable companion, brave and dedicated to the defense of Deningrad. However, she is a harsh task-master with her soldiers in Deningrad, and is either utterly candid or terribly rude depending on the player's viewpoint. She has also been known to abuse her fellow Dragoons, even at one point challenging Rose in this manner. On one occasion she berates her guards for having let Lloyd past them, despite the party's prior assessment of Lloyd as being an unusually powerful opponent. Despite her hard as nails exterior, she has a tender heart when it comes to Queen Theresa and her fellow Sacred Sisters.

Attributes and Abilities Edit

Miranda, like Shana, uses a bow, and so cannot use additions. Her regular attacks are the weakest of the party, as they are not enhanced by addition bonuses and this dissuades players from using her in combat. However, similarly to Shana, her Magic Attack attribute is the highest of any other playable character, and so she benefits most from using Magic Attack items.

Miranda does not need EXP as much as other characters, since she lacks the benefit of new additions from level increases. To a lesser extent, she loses the benefit of additions which boost Spirit Points (SP) at the cost damage. However, because of her high Speed stat, she can quickly attack an enemy multiple times, thus regenerating SP faster than any other party member in battle.

The common notion that the female characters have lower Defense than their male counter-parts is almost completely subverted by Miranda by end-game. At level 60, Dart has a defensive stat of 150 while Miranda has 149. Admittedly, most of the gains occur after level 40.

Speed is the one attribute that is affected only by items; never level. Miranda's Speed, at 65, is tied with Shana's and second only to Meru at 70. Both her Magic Attack and Magic Defense are the best in the game which makes her the perfect magic defender. Her dragoon gives her a raise in her physical attributes but still makes her the deadliest magician on the team. She is weak to the Dark Element but thanks to her high magical defense it is less likely to cause fatal damage, unlike other party members.

When Miranda joins the party her level and total experience numbers are inherited from Shana.

  • Maximum level of 60
  • HP averages from 24 per level for the first ten to 100 per level for the last ten
  • Physical Attack (AT) starting at 15
  • Physical Defense (DF) starting at 14
  • Magical Attack (MAT) starting at 29
  • Magical Defense (MDF) starting at 28
  • SPEED remains constant at 65
  • A-HIT has a base of 120%
  • M-HIT has a base of 100%
  • A-AV has a base of 5%
  • M-AV has a base of 5%

Weapons Edit

In order of attack power:

Name Attack Price Source Effect
Short Bow 3 Start
Sparkle Arrow 9 Bale chest and shop Light damage
Long Bow 18 150 Kazas Chance to hit +10%
Bemusing Arrow 24 250 Arrow Shooter, Fueno Confusion

Weapons from Deningrad onward can only be used by Miranda

Name Attack Price Source Effect
Virulent Arrow 30 350 Kashua Glacier (Segundo) Poison
Arrow of Force 39 400 Ulara Gains 50% more SP
Detonate Arrow 50 Moon Attacks all enemies


Additions Edit

Miranda gains Spirit Points (SP) from attacks automatically, and the number rises with her Dragoon level. While initially the value is low, at Dragoon Level 5 she gains 150 SP per attack, making her a strategic healer who can quickly fill her SP during combat. Because she inherits Shana's stats, Miranda will join the party with Shana's previously achieved Dragoon level.

Dragoon Level Spirit Points per Attack
1 35
2 50
3 70
4 100
5 150

Dragoon Edit

Mirandadragoon

Miranda in her Dragoon form.

The White Silver Dragoon Spirit's specialty is healing the party, provided three of the four spells do so. The White Silver Dragoon is also a strong magic user, and the two offensive spells have high damage attributes. None of the healing spells duplicate those of the others, but rather are complementary. The fifth level spell, for example, both attacks and heals, without the amount healed being dependent on the damage done, i.e. Rose's Astral Drain.

Miranda gains more from Dragoon form than any of the characters, and since she is commonly seen as weaker than them in normal form, this is a net gain for her. The bonus of the White Silver Dragoon changes Miranda's effectiveness at physical attacks considerably. Miranda at a hypothetical level 10 would have 17 base attack; half that of Lavitz (the disparity gets slightly worse at higher levels). However in Dragoon form, while Lavitz gets between 150%-170% stronger physical attacks, Miranda's physical attacks are boosted by 200%-220%. The difference drops to 50% more physical attack for Lavitz at Dragoon Level 1, with the difference climbing slightly at higher Dragoon levels. Obviously, Miranda's magical damage more than makes up for her lack of physical damage; her Magic Attack stat is even higher than Lavitz' Physical Attack stat.

It should be noted that the opposite is true for Lavitz' and Miranda's magical attacks in Dragoon form; Lavitz gets between 200%-220% stronger magic, while Miranda gets a 150%-170% boost.

Dragoon Level Edit

With no additions, the SP Miranda gains with each attack is completely dependent on her Dragoon Level. One fact and two potential strategies arise from this: Fact- level matters much less to Miranda. When she might be most needed, typically in boss battles, she would be eating EXP that her development requires less than other characters. Strategy one- players can attempt to raise her Dragoon Level up as early in the game as possible, when enemies give less EXP and are less of a threat (and remember that Miranda inherits Shana's Dragoon Level and total experience). Strategy two- players can wait until the entire arsenal of Spirit-gaining and Speed-enhancing equipment is available and use this to their advantage; lowering the amount of time needed to achieve Dragoon levels which "saves" Miranda for when she would be most needed (at the end-game bosses).

In order to DLV up quickly, she is best equipped with accessories that can help her gain bonus SP such as the Spirit Ring (because of her high speed, at 20 SP per turn, it can be very helpful) and Wargod's Sash, giving 50% more SP per attack. The Dancer's Shoes and Dancer's Ring can each add about a third to her already high Speed, and the Speed Up item, which multiplies the existing Speed rather than adding a set amount, gets its maximum effectiveness when used on her.

The Death Frontier is a recommended area for power-leveling as it does not have random battles; instead making contact with monsters on the map initiate battle. Monsters re-spawn again after each battle (except for Cactus, which requires a screen change). This is particularly good for leveling Miranda's Dragoon level (especially if you've neglected using her or Shana), as Sandworms often enough appear alone and can take a lot of abuse. By equipping her with the Arrow of Force from Ulara and the Wargod's Sash from turning in Stardust, you can vastly increase the SP she gains with each physical attack. Combined with the Dancer's Shoes, Speed Up, Speed Down, and Magic Signet Stone to maximize her speed and minimize the Sandworm's actions, she can easily reap SP in the thousands from a single battle if she is the only one attacking, though it is advisable to finish the fight as soon as the Speed Down and Magic Signet Stone expire, even if it means attacking with someone else.

Name Obtained MP Cost Effect
Moon Light Initial 10 Single Ally
100% Recover or Revive with 50% Health
Star Children 2 20 All Enemies
Light STR 25%
Gates of Heaven 3 30 All Allies
100% Recover
White Silver Dragon 5 80 All Enemies
Light STR 100% and Allies 100% Recover
MirandaTransformation

Miranda's Dragoon Transformation

StoryEdit

MirandaX

Miranda with her bow.

Miranda was born in the northern country of Mille Seseau. Miranda's mother named her after a goddess of the same name and was proud of her child. Miranda's mother was not suited to the life of a housewife and her husband was a lazy, unemployed, alcoholic who had the bad habit of drinking away all the money she had earned. This frustration led Miranda's mother to abuse her before she eventually abandoned Miranda and her father for a new life with another man. The loss affected Miranda greatly and she started to lock away her emotions and suppressed the issue deep within herself. Eventually Miranda's father died leaving her an orphan. Miranda spent much time at Kashua Glacier contemplating her troubled past in solitude.

She reveals in Disc 4 that she hates roses because when her mother was "hurting her" there were roses in the background. She claimed that roses got their red from the blood of others, and were "disgusting things".

GalleryEdit

Trivia Edit

  • When Miranda is Dispirited, she slouches forward while standing and moves her head in a dizzy motion.
  • When Blocking, Miranda holds her bow horizontally in front of her face.
  • When in Critical Health, Miranda stands leaning forward while holding her stomach with her right hand.
  • Miranda has two idle poses; her first has her putting her right hand on her hip and leaning slightly, her second has her standing perfectly straight while crossing her arms.
  • Miranda's Dragoon armor shape is completely different from Shana's but it bears a close resemblance to Shirley's. This could be because Miranda and Shirley are more similar in character or it could be because it was easier to re-use existing game assets.


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