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WARNING: This page contains major spoilers.

Melbu Frahma (メルブ・フラーマ, Merubu Furāma) is the true antagonist of The Legend of Dragoon, although not revealed until the final stages of the game. The Wingly dictator's grand plan spans over 11,000 years and sets the events of the game in motion.

His Japanese voice was provided by Kaneto Shiozawa, and his English voice is provided by David Babich.

History[]

WARNING: This section contains major spoilers.

11,000 years ago, as the leader of the Winglies, Melbu Frahma personally kept the seperated soul of the God of Destruction, the 108th species to be born from the Divine Tree, in a Crystal Sphere, giving him absolute power and reign over all living creatures. His elder sister, Charle Frahma created five Signet Spheres in turn to keep the God's body, the Moon That Never Sets, sealed in the sky. In response, Melbu would create the Divine Moon Objects, containing vast amounts of magical power, to destroy the Signet Spheres whenever he desires it.

Melbu Frahma, according to the lore of present-day Winglies, was responsible for imposing upon his people the genocidal directive of Wingly superiority over Humans and other species. His dictatorship sparked the Humans, led by Emperor Diaz, to fight against his oppressive reign and the Winglies in a liberation war known as the Dragon Campaign. The original seven Dragoons, warriors found worthy to wield the power of Dragons, would lead the campaign and the final assault on the ancient Wingly capital Kadessa.

The original Dragoon of the Red-Eyed Dragon, Zieg Feld, went into a duel with Melbu Frahma in the final battle. He slayed the Wingly dictator by piercing his sword through the body of his enemy, however he was simultaneously hit by a petrification spell by Melbu Frahma. At the same time, in order to survive beyond his now dying body, Melbu Frahma transmigrated his soul into Zieg's Red-Eye Dragoon Spirit. The Crystal Sphere broke, releasing the soul of the God of Destruction, wandering and possessing a human child, the Moon Child, every 108 years.

Plot[]

After over 11,000 years, the petrification spell that bound Zieg Feld wore off, and Zieg was set free. He married Claire Feld and settled with his new wife in Neet where they had their son Dart. 18 years before the events of the game, when Dart was five years old, the Black Monster attacked Neet. Leaving his family in where he presumed they would be safe, Zieg returned to the village to face the Black Monster and attempted to use his Red-Eye Dragoon Spirit. However, in doing so, he unintentionally released the soul of Melbu Frahma, who had implanted his own spirit inside the Dragoon Spirit, and immediately seized control of Zieg's mind and body.

Melbu Frahma, now in control of Zieg's body and posing as a reborn Emperor Diaz, met the Wingly Lloyd, tricking him into believing that giving birth to the 108th species would bring an utopia among the world. This sets the events of the game in motion, as Lloyd goes on a quest to retrieve the Divine Moon Objects necessary to destroy the Signet Spheres containing the body of the 108th species. By manipulating the leader of Imperial Sandora, Emperor Doel, and acting as a double agent for the Kingdom of Basil and King Albert's advisor, he re-ignites the Serdian War. He subsequently retrieves the Moon Gem sealed inside King Albert's body, the Moon Dagger to be passed onto Princess Emille of Tiberoa by installing fellow Wingly Lenus as an imposter Emille, and the Moon Mirror by abducting Queen Theresa of Mille Seseau.

Luckily for Melbu Frahma, these events coincided with the one time in 11,000 years that the Black Monster had erred in its quest for killing the Moon Child. Although it killed Princess Louvia of Mille Seseau, the assumed Moon Child, the Princess had a twin sister. Shana, the actual Moon Child, grew up completely unaware of the tragic destiny of her birth and life, and Melbu Frahma, who had knowledge of her still being alive, went on a quest to find and retrieve the Moon Child, in order to give birth to the God of Destruction. Although his first attempts to seize Shana in the events of the Serdian War fail, he eventually kidnaps her himself in Deningrad while still posing as Emperor Diaz.

Melbu Frahma's final goal was to merge with the newborn God of Destruction and become the God himself, a goal he reaches by the very end of the game. However, the seven Dragoons challenge the fate of the world, destroy Melbu Frahma in the body of the God of Destruction and the Moon, and the vicious cycle of the soul of the God of Destruction seeking to unite with its body comes to a definitive end.

Battle[]

The battle with Melbu Frahma has four phases and is accompanied by by seven "generations", changing the surrounding of the battlefield or playing a cutscene as the player overcomes each form of the boss. The seven generations demonstrate various stages throughout the timeline of the world and bear resemblance to the history of divine creation from the First Book of Moses.

First Form[]

Melbu Frahma's first form.

Melbu Frahma's first form.

The first form of Melbu Frahma is the form he takes as the newborn God of Destruction. It has a centaur-like appearance emerging from the core of the Moon, and has four Tentacles around it.

Melbu Frahma[]

  • Destruction Magic - Does random final tier spells dealing massive magical damage potential to one or all targets depending.
  • Summon Virage - Summons three Complete Virage to attack at once dealing massive magical damage to all targets.
  • Defend - Guards until targeted by an Addition or until three of Melbu's turns have passed.
  • Counter Attack - Counterattacks an Addition after Defending.
  • Petrify Beam - Forms a ball of energy within his hand, then fires it as a beam towards a single target inflicting Petrification upon hit with a given probability.
  • Shift Change - Proceeds into the next Generation after HP falls below a certain amount. This uses one of Melbu Frahma's turns.

Tentacle[]

  • Giant Whip - Smashes a single target for medium to high physical damage.

Second Form[]

Melbu Frahma's second form.

Melbu Frahma's second form.

Melbu Frahma's second form is fought in the First Generation. It has an asymmetric, alien and insentient looking appearance, although his face can still be recognized on it near the upper opening. It is fought in an undefined dimension with no visible borders.

  • Laser Sword - Creates a white beam of magic in the shape of a beam and swings it towards a single target dealing medium to high physical damage.
  • Black Hole - Absorbs a single target into his body, rendering them unable to have control over for five of Melbu's turns. This targets the first party member to transform into Dragoon or to Special during the First Generation, or a random Dragoon if there is more than one active from previously.
  • White Hole - Used on the sixth turn after Black Hole, it releases the absorbed target by launching them out towards a target dealing massive physical damage to both targets.
  • Divine Cannon - Massive damage to one party member. Only used while having a party member absorbed via Black Hole.
  • Shift Change - Proceeds into the next Generation after HP falls below a certain amount. He cannot Shift into the next Generation while having a party member absorbed.[1]

Third Form[]

Melbu Frahma's third form.

Melbu Frahma's third form.

Melbu Frahma's third form is fought in the Fourth Generation. It looks like a large spaceship and more like an object or a machine than a sentient being. It is fought on an earthly platform in the space.

Melbu Frahma[]

  • Night / Day Cycle - Changes the time of day to either daytime or night time, and as a result changes its attack pattern and use of elements.
  • Rail Gun - Attacks during night time phase by having a blue energy sphere obit very rapidly around its base then launch towards a single target, dealing medium to high physical damage.
  • High Gravity - A move that flattens all 3 party members and gives a good amount of damage.
  • Crush Claw - A physical attack that targets a single party member. Melbu moves forward to slam his body to pick the target up, bite said party member, then drop said party member.
  • Great Attractor - As shown from the Super Virage fight before Zieg, the attack teleports all party members into space to get hit by huge rocks, then fall at tremendous speeds back to the exact spot where they are fighting (most likely due to teleportation or space manipulation) dealing massive magical damage. This move is only used during the night time.
  • Command Block - Inflicts Command Block upon a single target, preventing them from using a random command.
  • Meteor - Melbu moves backwards high in the air while spinning and shoots a giant meteor that hits all party members and deals colossal magical fire damage. The move is basically identical to Magician Faust's Meteor. This move cannot be used unless Melbu is fighting in the daytime.
  • Heat Wave - Opens the front part of the form Melbu is in, which looks kind of like a mouth, and heats the battlefield immensely dealing enormous magical fire damage to all party members. Another daytime move.
  • Summon - Summons four "Bomb Stars" onto the battlefield.
  • Shift Change - Proceeds into the next Generation after HP falls below a certain amount.

Bomb Star[]

  • Meteoric Swarm - Self destructs upon all targets, dealing medium to high physical damage potential.

Note: The Bomb Stars will disappear if it becomes day or if the third form is defeated.

Fourth Form[]

The fourth form of Melbu Frahma.

The fourth form of Melbu Frahma.

The fourth form of Melbu Frahma is fought in the Seventh Generation and is the final form the player has to fight. It is fought on a platform consisting of human bones amidst lakes of lava-like liquid, resembling the underworld. During this phase, Melbu Frahma can summon Monsters to his side.

Melbu Frahma[]

  • Destruction Magic - A random powerful magical item which is summoned that does immense damage to all party members.
  • Thor's Hammer - Identical to Magician Fausts attack, Melbu summons a thunder spirit that has a hammer like weapon that hits a single target dealing enormous thunder damage.
  • Hurricane - Identical to Magician Faust's attack, a hurricane is summoned that sucks all party members and shoots them back out, dealing massive wind damage.
  • Frozen Lights - Identical to Magician Faust's attack, an ice monument which is summoned around all members while a giant ice crystal floats above said monument. All members are hit by numerous tiny ice shards/beams before the giant ice crystal above the monument crashes on all members, dealing massive water damage.
  • Armament Angels - Melbu shoots what looks to be a laser like energy to summon a great amount of Armament Angels to slash one party member repeatedly, dealing massive physical damage.
  • Phantom Pain - A laser is targeted on one party member. The laser causes the targeted party members' physical form to be copied on a square-like screen. The screen floats in front of Melbu, then Melbu slashes the screen twice and stabs it. The character affected by the attack is still next to the party members, but is still attacked. This deals high physical damage.
  • Fling - Melbu hits a single target with his tail, launching said target up dealing physical damage.
  • Confusion Song - Inflicts Confusion to all targets upon hit with a given probability.
  • Summon Monsters - Melbu Frahma summons two Monsters to his side.
  • Dragon Block - Greatly weakens Dragoon attacks and defenses in both physical and magical for the duration of four turns. This is only used once two Monsters have been summoned.

Monster[]

Main article: Monster (boss summon)
  • Gnaw: A swooping claw swipe that does damage.
  • Parasite Leech: Shooting miniature versions of themselves on their target. After landing, the mini-monsters crawl around for a few seconds before self-destructing and causing moderate damage.
  • Instant Death: When the first Monster is defeated, it possesses its killer's body and deconstructs it, dealing Can't Combat to the member of the fighting group. The second Monster will then use Impersonate.
  • Impersonate: Creates a shadow below it and dives into it, then a shadow appears below a random target and its arms grab and pull that target below, only for it to surface and be under your command. It completely replaced your character only having two commands to use: Attack and Special (Which heals all allies fully), for the duration of three turns. From there, it dies and your ally returns to the field.

Gallery[]

Trivia[]

  • In the Japanese manual's credits, Melbu is credited as "Melb".
  • It is possible to defeat Melbu Frahma before he transitions into his third or fourth forms.[1]
  • It is never revealed in the game how Melbu Frahma gained knowledge about Shana being the actual Moon Child and still being alive.

References[]