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Mayfil, nicknamed the Death City, is a Limbo to which souls travel when they die, and from which not all souls can leave. Its spectral residents will attack the living on sight.

Mayfil is the former Wingly city of the dead. After its total destruction during the Dragon Campaign, the souls of people and creatures that did not completely die came here. During Wingly rule, Winglies' souls were sent to the "Death City" when they died, so that even the destination of their souls was controlled by Melbu Frahma's totalitarian dictatorship.

Although Rose protests that Mayfil had been shut down after the Dragoon Wars, Mayfil has somehow been activated again, possibly by Melbu Frahma. The souls of Lavitz and the three Dragons Regole, Feyrbrand, and the Divine Dragon now languish here, and the Dragons can be released by killing them a second time. After the encounter with Lavitz, they are gone; the party can only battle the Dragon spirits before then.

This is also where one of the Signet Spheres that seal the Moon are hidden, and would be the last one to be unsealed.

Although it is not directly stated, the game suggests that Zackwell's death frees the souls in Mayfil. The sky previously filled with "swirling souls" has cleared by the time the party goes outside, the soul attracting devices appear to be working in reverse, and of course the dragon spirits are freed, and cannot be fought.

All but one of the monsters within The Death City, Mayfil are darkness-element based monsters, including the boss Zackwell. The Human Hunter is a Non-Elemental enemy.

Chests[]

Bravery Amulet
Bravery Amulet Chest
Healing Rain
Healing Rain Chest Mayfil
Magic Ego Bell
Magic Eco Bell Chest
Active Ring
Active Ring Chest
Panic Guard
Panic Guard Chest
Poison Guard
Poison Guard Chest
Stun Guard
Stun Guard Chest
Protector
Protector Chest
Destone Amulet
Destone Amulet Chest Mayfil

Monsters[]

Notice: Stats in parentheses are from the Japanese version (if they differ from the American/European release).

Random encounterable[]

Name Element HP EXP Gold
Hyper Skeleton Darkness 960
(1,200)
187 48
(18)
Human Hunter No Element 355
(444)
136 24
(8)
Loner Knight Darkness 720
(900)
204 54
(16)
Specter Darkness 286
(333)
120 30
(10)
Undead Darkness 616
(711)
203 39
(13)

Boss encounterable[]

Name Element HP EXP Gold
Dragon Spirit (Feyrbrand) Wind 8,000
(10,000)
4,000 200
Dragon Spirit (Regole) Water 12,000
(15,000)
6,000 300
Dragon Spirit (Divine Dragon) None 16,000
(20,000)
8,000 400
Lavitz's Spirit Wind 6,400
(8,000)
0 0
Zackwell Darkness 12,000
(15,000)
12,000 300

Gallery[]

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