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Forest is the first location visited after Seles. It is the first place the player meets monsters at and the first place to have a maze in it. As occasionally happens, it is an outdoor area with monster battles, but has an NPC merchant selling items in it.
Many creatures in the Forest have the extremely high Magic Defense stat of 120, much higher than other creatures on Disc One or even Two. Presumably this is to guard against massive overkill, should players go back to areas at the very start of the game to see how much damage they can deal.
Chapter 1:The Serdian WarEdit
A Friend in HellenaEdit
Dart must travel through the Forest in order to get to Hellena Prison which is on the west side of the forest. Half-way through, Dart runs into a dog that reminds him of when he protected Shana from a dog like creature that attacked her in the forest when they were children.
|Name||Element||HP US||HP JAP||XP||Gold US||Gold JAP||Drops|
|Berserk Mouse||Dark||2||4||3||3||1||Healing Potion 10%|
|Assassin Cock||Wind||3||4||5||6||2||Healing Potion 10%|
|Goblin||Fire||4||5||4||6||2||Detonate Rock 10%|
|Healing Potion||By the entrance from Seles|
|Charm Potion||Next Area across first bridge|
|20G||In the south-east side of the Maze|
|Burn Out||In the west side of the Maze|
There is a Merchant to the left at the first visit in the forest. In a slightly different way than Master Tasman gave his tutorial, he can teach the player about using items in battle..in battle. This technique of presenting dialogue is sprinkled through the game and a little heavier at the start.
He claims that Elemental items do double damage against targets of the opposing element, but the admittedly limited player info indicates that it is only a 50% bonus, with only elemental weapons doing double damage.
|Healing Potion||10G||Heals 50% of target's max HP|
|Body Purifier||10G||Removes Poison, Stun, and Arm Blocking|
|Burn Out||10G||Fire Elemental damage on single target (Multi)|
|Charm Potion||4G||From Menu: Resets distance travelled|
to next enemy encounter to zero
In Battle: Avoids enemy attacks for 3 turns