The Death Frontier is a large desert in the center of Endiness. The Dragoons travel here after confronting Emperor Diaz in Vellweb.
Story[]
Chapter 4: Moon & Fate[]
Miranda slaps Rose in an argument.
After the shocking revelations by Zieg in Vellweb, the group heads towards the Spring Beath Town Ulara, another Wingly city obscured for millenials. To do so, they pass through the Death Frontier, an arid desert region south of Mille Seseau and west of Tiberoa.
As the group passes through the Death Frontier, a labyrinth-like desert with mysterious caverns under large basins of quicksand, they rest several times at oasises, where fresh water is found. Upon discussing their further path, Rose, having her identity and her past revealed, shows a somewhat dismissive attitude towards the rest of the group, having been solely responsible for the fate of the whole continent of Endiness for over 11,000 years. Miranda, however, feels greatly provoked by Roses brash attitude, and slaps her for jeopardizing the group's efforts until now.
The Spring Breath Town Ulara is revealed by the power of Rose's choker.
Upon traversing the Death Frontier, the group ends up at an ancient construction with a Wingly teleport mechanism on the floor, however, all they see is a vast desert, although Meru senses some people's feelings ahead. Using the magical power of her choker, Rose then reveals the Spring Breath Town Ulara to the rest of the group.
| “ | Even if an adventurer is lucky enough to make it through the Death Frontier, nobody can proceed from here. Time was stopped for me 11,000 years ago with the spell of this Choker. And, this is the only way to see Ulara, the Spring Breath Town. | ” |
|
-Rose | ||
Gameplay[]
Walkthrough[]
The Death Frontier has several particularities: It is a Collision Encounter area, and the player has to travel through a sort of a "labyrinth" of large quicksand basins. Being sucked into the quicksand does not cause any damage, but the player has to return to the last "checkpoint" (the start of the maze and oasises on the way) they came from and start their traversing over again.
There is a Save Point at the start of the maze, and at oasis areas. Oasis areas also have a healing pool, and there are no monsters. For many, the layout of this desert is confusing and hard to navigate. Here is an image of the map, and how to get to the treasure chests below ground.
Note: Letter "E" is not an item, but a healing pool similar to the one found in the Nest of Dragon. There are also two letter "H" shown, but only the one next to letter "I" leads to an item.
Monsters[]
The Death Frontier does not have random battles; instead it is like the Phantom Ship in that monsters appear on the map with you and making any sort of contact with them initiates battle (Collision Encounter). Monsters respawn again after each battle (except for Cactus, which requires a screen change). This area can be used for farming EXP, SP or additions (for example characters commonly left behind such as Miranda, or difficult areas of a character's development such as Kongol's Dragoon Level), as Sandworms often enough appear alone and can take a lot of damage.
Notice: Stats in parentheses are from the Japanese version (if they differ from the American/European release).
| Name | Element | HP | EXP | Gold | Drops |
|---|---|---|---|---|---|
| Sandworm | Earth | 1,440 (1,800) |
168 | 51 (17) |
Spirit Potion (8%) |
| Spiky Beetle | Earth | 480 (600) |
130 | 42 (14) |
Attack Ball (8%) |
| Canbria Dayfly | Wind | 520 (650) |
112 | 30 (10) |
Body Purifier (8%) |
| Scorpion | Earth | 280 (350) |
154 | 21 (7) |
Poison Needle (8%) |
| Cactus | Earth | 320 (400) |
126 | 36 (12) |
Recovery Ball (15%) |
The following monsters are encountered on the world map between the Death Frontier and Ulara:
| Name | HP | EXP | Gold | Drop | Damage | Notes |
|---|---|---|---|---|---|---|
| Lucky Jar | 6 | 1,000 | 300 (100) |
Moon Serenade | Magical | Only vulnerable to Poison damage |
| Rainbow Bird | 4 | 3,000 | 0 | Rainbow Dress | Magical | Only vulnerable to Confusion damage |
Treasure[]
Power Down in the Death Frontier.
The obtainable treasure in the Death Frontier is also visible on the map (see "Walkthrough").
- Healing Breeze: Obtain first, then slide in north to get Moon Serenade
- Moon Serenade
- Healing Fog: Obtain first, then slide in north to get Healing Rain
- Healing Rain
- Gladius: Obtain first, then slide in west to get the Recovery Ball
- Recovery Ball
- Power Down (Repeat Item): Obtain first, then slide in east to get the Sun Rhapsody
- Sun Rhapsody
- Healing Potion: Obtain first, then slide in south to get the Bandit's Shoes
- Bandit's Shoes
References[]
- Death Frontier Map (PNG) by Aquatakat - Gamefaqs

